Sunday, October 21, 2012

Drink to The Walking Dead


Sometimes during a zombie apocalypse, singing nostalgic Irish songs around a fire just doesn't cut it. These are the times you need to break into an abandoned bar and drink until you can't feel anymore. For those of you who feel the weight of the Walking Dead (and for those of you who don't: you can play, too), here's a medicinal regimen for your favorite horrifying addiction:

Drink once if:
-a walker is killed
-walkers are trying to attack people through a barrier (i.e. banging against gates/glass)*
-someone uses the word "walker" or "geek"
-someone cries
-Lori's bra straps are showing
-they talk about ammo/supplies
-someone's jaw clenches
-someone inhales dramatically
-someone makes a mournful comment/speech and no one has a response
-Daryl is surprisingly gentle
-someone points a gun to a head but doesn't shoot**
-leaves are heard rustling, or an equally foreboding sound
-there's a romantic moment amidst the misery
-a character mentions and/or acts morose about his/her chance of dying at any moment
-you remember Merle***
-Daryl is a badass
-there's conflict about whether to act selfishly or in the interest of the group
-a character is torn between his/her pre-apocalyptic, civilized self and his/her post-apocalyptic, animalistic self
-the characters are pillaging
-someone is missing
-that person is found
-they split up
-they shouldn't have split up

Drink twice if:
-a walker that seems dead is actually alive
-there's an ominous shot through a window (as if by an unseen observer)
-they're sitting around a fire
-T-Dog has a viable plot line
-one or more of the characters are huddled over a map
-flies are pictured swarming around dead bodies
-there's a surprise herd of walkers
-someone escapes just in the nick of time (re: zombies)
-streets are conveniently empty of cars
-they talk about who makes the calls
-they find a new place to stay
-a character is bitten and/or dies
-blood splatters onto the camera
-someone gets badly hurt
-the characters seem happy
-someone grapples with suicide

Finish your cup if:
-one or more of the characters gets out of a seemingly impossible zombie situation and we are not shown how they accomplish this
-no one knows where Carl is


*drink twice if they break through the barrier
**drink twice if they do shoot
***drink twice if your curiosity about Merle is killing you

-Beast (and Dragon)

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